The digital root method is a prime example of this. The game’s theme of numbers plays a huge role into just about every part of actual gameplay as well. To assist you with this detective work is a well made inventory, which lets you fully examine each item you find. As I mentioned, the story will tie into all of these rooms as well, so when you are solving a puzzle to progress, each item may hold more secrets behind the plot or trigger a small cut-scene. This is done with an easily rotating camera on the bottom screen where you must tap the environment to discover clues, keys, and more to break the locks on each door. As you make your way through each door, you are soon told to “Seek a Way Out” of the room you are in. The gameplay in Nine Hours, Nine Persons, Nine Doors is really mainly made up of puzzles and a bit of point and click with of course the main theme being “Escape”. When a game can get you to actually feel emotion of any kind, that in my opinion is a true achievement in my opinion and 999 certainly produces many different feeling as you progress further into the game. I honestly don’t think I have ever been this drawn into a plot on any video game before but with 999, it is nearly impossible to lose interest or just not care about any of these deep, human characters who are so easy to relate to and feel for. There are also really tense moments in the story as well which can leave you on the edge of your seat, quickly trekking through the game to get more answers. Everything ties together well and the story is told with such depth that I was finding it hard to even turn the DS off while playing. As you advance through, you learn more about why you are in this particular situation as well as why the other characters are all caught up in Zero’s twisted Nonary game.
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The game tells it’s story like a visual novel, with animations and sounds blending into the text to create a full experience as you advance through the game. It is quite a crazy plot, but so many things tie together to tell a story that makes this title shine like no other in that department.Įach character you meet aboard the ship of course has their own backstory, and as you progress you really do learn a lot about the characters you are with on the ship, as well as Junpei, himself. The Nonary game has many rules which must be followed by all of the characters or the bomb will set off inside their stomach, killing them instantly. It isn’t as easy as it sounds though as several rules apply to this game. After assigning each other code-names to remain anonymous (except for Junpei), Junpei and his new found allies have to seek a way out by entering through various doors on the ship. The plot is soon revealed by a mysterious voice over a speaker that goes by the name Zero that if you do not get off the ship in nine hours, a bomb which is inserted in each character’s stomach will explode and you must play a Nonary game to advance and through and find an escape. After a short while, you soon discover eight other random people who all have encountered this same fate and must work together to find a way out. Junpei wakes aboard a ship and knows nothing about where exactly he is and has a strange watch attached to his wrist with simply the number 5 on it. Nine Hours, Nine Persons, Nine Doors starts you out behind the eyes of the story’s main character, Junpei.
Here is my spoiler-free review for Nine Hours, Nine Persons, Nine Doors for the Nintendo DS. Don’t cast off this one just yet though as this title offers one of the most thought-out, twisted, and thrilling plots in the gaming world period. 999 is a blend of genres in a way, with puzzle-solving coming into play during the title, but the genre that describes the game best is a visual-novel without a doubt. Nine Hours, Nine Persons, Nine Doors hit shelves back in mid-November in the states for the Nintendo DS. Game Name: Nine Hours, Nine Persons, Nine Doors